WebUse this component to programmatically add, remove, or query for anchors. Anchors are Pose s in the world which will be periodically updated by an AR device as its understanding of the world changes. Subscribe to changes (added, updated, and removed) via the anchorsChanged event. Web1.热更DLL中继承Unity主工程的类型称为跨域继承 2.跨域继承需要编写跨域继承适配器 3.热更DLL不能同时继承或实现1个以上主工程的类型或接口 4.尽量避免跨域继承,尤其避免继承. 如果你的类无需引擎提供的各种初始化, 更新及析构, 物理, 渲染等的回调.
警告メッセージを抑制してほしい · Issue #461 · vrm-c/UniVRM · GitHub
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unity3d - Loading next level Unity c# - Stack Overflow
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